---
title: "Hope's Story | Cybersmile Campaign"
description: "An in-game campaign to educate more than 4 million players in a fun and engaging way while raising funds for Cybersmile."
image: "https://www.cybersmile.org/wp-content/uploads/2023/11/Hopes-Story-Cybersmile-Pixelberry-01.png"
url: "https://www.cybersmile.org/campaign/hopes-story/"
---

![Hopes Story Cybersmile Pixelberry 01](https://www.cybersmile.org/wp-content/uploads/2023/11/Hopes-Story-Cybersmile-Pixelberry-01.png)

# Hope's Story

## Partner: [Pixelberry Studios **](https://www.cybersmile.org/partner/pixelberry-studios/)

An in-game campaign to educate more than 4 million players in a fun and engaging way while raising funds for Cybersmile.

Launched in 2014

![](https://www.cybersmile.org/wp-content/uploads/2024/05/Pixelberry-Cybersmile-Partnership-Thumbnail-06-256x256.jpg)

![](https://www.cybersmile.org/wp-content/uploads/2024/05/Pixelberry-Cybersmile-Partnership-Thumbnail-07-256x256.jpg)

**

### More Videos

**

$330K

Fundraised

Total Funds Raised

**

800K+

Giveaway Entries

Total Competition Entries

**

250M+

Impressions

Total Impressions

**

4M+

People Educated

People Educated

“Partnering with Cybersmile has been an amazing experience, after announcing our partnership we saw a 16% increase in player numbers and an 18% increase in revenue.”

![Pixelberry Logo Square Primary](https://www.cybersmile.org/wp-content/uploads/2024/05/pixelberry-logo-square-primary.png)

![Oliver Miao](https://www.cybersmile.org/wp-content/uploads/2024/05/Oliver-Miao.jpg)

Oliver MiaoCEO, Pixelberry Studios

## Overview

We partnered with Pixelberry Studios on an in-game educational campaign for the developer's flagship title, High School Story. The aim of the campaign was to deliver a fun storyline that young players would engage with while delivering important and potentially life-saving education. The High School Story team became aware of the growing problem that cyberbullying had become among young people and wanted to prepare their large player base for any difficult situations that they might find themselves in. Statistically, they knew that a large number of their players were being affected by cyberbullying and wanted to make sure that their players knew what to do if they were affected.

We worked together on a new educational storyline called Hope's Story, which allowed players to make choices for a girl named Hope when dealing with a cyberbullying problem. The story went on to deliver important educational advice to millions of children and young adults.

As part of the campaign, alongside High School Story, we celebrated Stop Cyberbullying Day by launching a giveaway with One Direction to offer players of the game the chance to win prizes, including a one-of-a-kind full collection of signed dolls of every member of the band and a paid-for trip to the Rose Bowl in Pasadena to see the band perform. The giveaway received hundreds of thousands of entries.

Pixelberry Studios introduced in-game Cybersmile-branded products that players could purchase, and a portion of the proceeds were donated to us. These products still remain the highest-selling products within High School Story.

The Hope's Story campaign was supposed to run for 30 days, but due to the huge increase in revenue and player numbers that followed the launch, the campaign was extended for 15 months.

The campaign raised a total of $330,000 for Cybersmile, and the educational content was played through over 8.5 million times. In the first month of the partnership, the game jumped from 60th to 15th in the app store. Pixelberry saw a large increase in players buying products for the first time and players playing for longer, increasing net revenue and lifetime value.

## Impact Summary

- 4M+ young people educated to deal with cyberbullying
- Educational storyline played through 8.5M+ times
- $330K+ raised for Cybersmile through in-game purchases
- Exceeded campaign goal of 1M+ reach
- 800K+ entries for campaign giveaway with One Direction
- 40K+ new social media followers for High School Story
- 16% increase in High School Story player numbers
- 18% increase in revenue for High School Story
- Increased conversion of non-fiscal to fiscal players
- Achieved mainstream media coverage of the campaign
- Utilized celebrities for maximum social and cultural impact
- Achieved at least one award nomination or win
- High School Story App Store position jumped from 60th to 15th

## Media Highlights

- Gamespot, [Former EA devs take a stand against cyberbullying with iOS game](https://www.gamespot.com/articles/former-ea-devs-take-a-stand-against-cyberbullying-with-ios-game/1100-6416683/).
- Polygon, [A game that makes teens feel less alone, preventing suicides](https://www.polygon.com/2014/5/7/5673404/high-school-story-suicide-prevention).
- Fast Company, [High School Story Gamers Agree: Partying Is Cool, But So Is Battling Cyberbullies](https://www.fastcompany.com/3023341/high-school-story-gamers-agree-partying-is-cool-but-so-is-battling-cyberbullies).
- Washington Post, [16 percent of teens consider suicide before graduation. This quest is for them](https://www.washingtonpost.com/news/the-switch/wp/2013/12/13/16-percent-of-teens-consider-suicide-before-graduation-this-quest-is-for-them/).
- AdWeek, [Pixelberry Studios tackles cyberbullying in High School Story on iOS](https://www.adweek.com/performance-marketing/pixelberry-studios-tackles-cyberbullying-in-high-school-story-on-ios-interview/).
- TechCrunch, [Role-Playing Game "High School Story" Wants To Make SAT Prep Fun](https://techcrunch.com/2014/12/04/highschoolstory-sat/).
- TechCrunch, [Pixelberry Studios Tackles Teenagers' Body-Image Issues With A New Mobile Game](https://techcrunch.com/2014/06/12/high-school-story/).
- VentureBeat, [Pixelberry's High School Story educates teens about cyberbullying with a special episode](https://venturebeat.com/games/pixelberrys-high-school-story-educates-teens-about-cyberbullying-with-a-special-episode/).

## Awards & Nominations

The Pixelberry Studios and Cybersmile High School Story campaign won one award:

- [Shorty Awards (Winner): Games for Good Campaign](https://shortyawards.com/1st-socialgood/games-for-good)

## Tags

AllyshipBullyingCommunity WellbeingCyberbullyingDigital CivilityFandomsIdentity BullyingKindnessOnline SafetyParentingPersonal Boundaries

The Cybersmile Foundation is a registered 501(c)(3) not-for-profit organization in the U.S. and as a registered charity in the U.K. (No.1147576)

Copyright ©2010-2026The Cybersmile Foundation
